Roberto Digiglio

Services

Freelance creature & character design

Creature and character design for film, television, games and advertising: from the first exploration to an approved design, directly in 3D.

For production studios, game developers, agencies and directors, in Italy and abroad, from Turin.

Start a project
Creature study by Roberto Digiglio

What I do

From idea to production

How I work

From biology to the final render

  1. Biology first

    Every creature starts from real biological functions and mechanisms found in nature, studied in depth, at times with the advice of a zoologist.

  2. A plausible structure

    Fantastical beings still need functional, often scientific, coherence. Only once the anatomy holds up does the visual design begin.

  3. Sculpting

    ZBrush is the heart of the workflow. Detailing during advanced sculpting is the most rewarding stage, almost meditative.

  4. Surface & light

    Texturing is where every detail matters and expressiveness is pushed further; my visualizations aim for a photoreal finish.

“Even when designing fantastical beings, I strive for functional — sometimes even scientific — coherence and a sense of realism.”
Read the interview — RenderHub, August 2025
Sculpting
ZBrush
Modeling
3ds Max · Maya · Blender · Marvelous Designer
Texturing
Substance 3D · Mari · 3DCoat
Rendering
Arnold · Marmoset Toolbag · Unreal Engine · KeyShot · V-Ray
Topology & UV
TopoGun · UVLayout
Post
Photoshop · After Effects

Worked with

Questions

How do I approach a new creature?
Biology first: I study real biological functions and mechanisms found in nature, then define a plausible structure. Only then does the visual design begin.
Do I design in 2D or in 3D?
Mainly in 3D. ZBrush is the heart of my workflow, with Substance, Mari and 3DCoat for texturing and Arnold, Marmoset Toolbag and Unreal Engine for rendering.
Do I work with international studios?
Yes, all over the world: from Turin I have worked with studios in the United States, China, Japan, India, South Korea and across Europe, from the UK to Greece. Among them, Aaron Sims Creative, PUBG, W&B Television and Polymorf.
What if the project needs a whole team?
Then FutuRats comes in, the independent game studio I co-founded in Turin: the project can grow into a full team covering art, design and development.
Do I keep projects confidential?
Always. Most professional work stays under NDA during pre-production, and much of it is never released. Confidentiality is part of the job.

What to include in your message

  • The project and its stage (pitch, pre-production, production)
  • What needs to be designed, and how much of it
  • References, script pages or an existing brief
  • Deliverables: concepts, 3D sculpts, turnarounds, textured renders
  • Timeline and key dates

Let’s talk about your project

Tell me about the project, what needs to be designed and the timeline: I reply personally.

Start a project

Write toinfo@robertodigiglio.com